At SOE, I currently hold the position of Senior Lead Character and Technical Artist. Over the course of the project I have developed the character asset creation pipeline using Maya, Python, and Unreal 3. I also developed and designed the character create system as well as all the character materials. DC Universe Online was simultaneously released on PC and PS3, and I am proud to be a part of this team of artists, designers, and programmers.
Outside of my day job, I have been fortunate enough to release a new Eat3D tutorial video called Portrait Production- Creating a Realistic Portrait in Maya. This video covers techniques using Maya 2011, Mental Ray, ZBrush, and Photshop.
I am always working to expand my skills as an artist and hope to continue to share what I learn with others.
Awards and Honors
Animation Magazine Face-2-Face Winner (Film Category)
ZBrush Central Top Row Featured Gallery